Thursday, March 30

4 p.m. to 4:15 p.m. — Snack

Everybody who is participating in the session- adults and children- will spend some time sitting at the table and having a snack together. We will also make name tags. Snack serves as a transition period into being design partners and allows us to get to know each other.

4:15 p.m. to 4:30 p.m. — Circle time

Introductions (name, age, how long they’ve been with Kidsteam, answer to question of the day)

Today’s question of the day

What’s a storybook world you’d like to live in?

Design Task Description and Design Prompt

Brenna will introduce the day’s topic: “Today, Jenny is visiting us again for help with her master’s degree project. Last time, we gave her ideas for making an interactive storybook. Now, she’s back with paper screens for us to explore so she can learn what we like and dislike. This will help her build the storybook. Remember, the goal of this session is to make reading interesting to kids — not getting kids to tell stories.”

4:35 p.m. to 5:10 p.m. — Design activity 

So who remembers what we did last time Jenny was here? We looked at some screenshots of her digital storybook and sticky noted our feedback, as well as chose which designs we liked better. Jenny has taken the feedback you gave her and has returned with a prototype that she wants your feedback on!

We have two parts to today’s session. First, we will get on the computers and explore the digital storybook app that Jenny has created . Remember that this is a prototype. What does this mean? <Answers?> It means that it’s a work in progress, and it might not be as smooth as the final product. But that’s OK! We’re going to do sticky noting so you can give us your feedback on the app. Keep in mind that this is supposed to be a tablet or mobile app. After we present the Big Ideas, we’ll move on to the next part.

In the second part of the session, we’ll have screenshots of a couple of the main pages from the app. You’re going to pick only one or two of these pages that you felt needed the most work to be redesigned. Then, you’re going to redesign the pages using Big Paper. You can cut these out and change them however way you want. You’ll present your redesigns at the end.

Some screenshots of the prototype we reviewed. View the prototype at ter.ps/storytime.

4:30 p.m. to 4:50 p.m. — Sticky noting (20 mins)

Each child will get on the computer and explore with the prototype. Simultaneously, they will be reporting on likes, dislikes, and design ideas.

4:50 p.m. to 4:55 p.m. — Sticky note big ideas (5 mins)

An adult partner will summarize the big ideas (themes and major likes, dislikes, and design ideas).

Likes, dislikes and design ideas.
Kidsteam session 3
Leyla and Kidsteam members review design ideas at the end of the session.

4:55 p.m. to 5:10 p.m. — Big paper (15 mins)

Groups will choose only one or two pages from the prototype that they feel needs the most redesign. They will then redesign those pages using Big Paper.

Alice game
Game version of Alice falling down the rabbit hole.
End-of-chapter quiz idea

5:10 p.m. to 5:25 p.m. — Presentations (15 mins)

Each group will present their redesigns.

5:25 p.m. to 5:30 p.m. — Big paper big ideas (5 mins)

An adult partner will summarize the big ideas (major themes and patterns across all groups).

5:30 p.m. — Adult debrief

An informal debrief at the end of the session to capture all of the adults’ thoughts before we depart for the day.  

Design recommendations generated during the third Kidsteam session.